rodecomp/Source
ragnarok-clanker 019a2d0f00 Decompile 2 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp
Batch #17289 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_10183 UIRuneSetinfoList::Paint: byte-identical
- fn_10196 UIRuneSet_Info::OnLBtnDblClk: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 20:25:01 +00:00
..
Archive Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
Client Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Contents Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
File Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Linkage/Source Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
Network Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Render Maintenance: Fix main link break (LNK2001, ~30 refs): batch 17229 removed INLINED ClientSin/ClientCos from ClientAngles.cpp, but the 2026-11-11 20:03:55 +00:00
Resource Decompile fn_07958 (C3dAnimModelRes::Load) 2026-11-11 20:16:13 +00:00
Script Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Security Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
UI Decompile 2 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp 2026-11-11 20:25:01 +00:00
Utility Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00