..
AutomaticSkills.cpp
Decompile fn_09148 (AutomaticSkills::AutomaticSkills)
2026-11-04 23:30:42 +00:00
AutomaticSkills.h
Confirm fn_21406 (AutomaticSkills::Complete)
2026-11-05 04:00:47 +00:00
ClientSkills.cpp
Decompile 2 functions in Source/Contents/Skills/ClientSkills.cpp
2026-11-05 12:41:49 +00:00
ClientSkills.h
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
PlayerSkillBundle.cpp
Confirm fn_08280 (CPlayerSkillBundle::Lookup)
2026-11-05 09:37:06 +00:00
PlayerSkillBundle.h
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
SkillActionAlitea.cpp
Decompile fn_03196 (CSkillAction_AT_FRENZY_FANG::Slot11)
2026-11-05 05:59:27 +00:00
SkillActionDruid.cpp
Decompile fn_04500 (CSkillAction_DR_LOW_FLIGHT::Slot11)
2026-10-31 04:42:58 +00:00
SkillActionImperialGuard.cpp
Decompile fn_08626 (CSkillAction_IG_RADIANT_SPEAR::Slot11)
2026-11-05 04:33:56 +00:00
SkillActionInfo.cpp
Decompile fn_23831 (CSession::GetSkillActionInfo2)
2026-10-30 04:09:37 +00:00
SkillActionKarnos.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionKarnos.cpp
2026-11-04 19:23:59 +00:00
SkillActionMeister.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
SkillActionNightWatch.cpp
Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp
2026-10-30 02:49:01 +00:00
SkillActionRegistrar.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
SkillActionSkyEmperor.cpp
Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
2026-10-30 03:41:31 +00:00
SkillActionSoulAscetic.cpp
Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
2026-10-30 03:41:31 +00:00
SkillActionSpiritHandler.cpp
Decompile fn_08959 (CSkillAction_SH_HYUN_ROK_CANNON::Slot11)
2026-10-31 12:12:41 +00:00
SkillActionTroubadour.cpp
Decompile fn_09021 (CSkillAction_TR_ROSEBLOSSOM::Slot11)
2026-10-31 01:34:21 +00:00
SkillActionWindHawk.cpp
Decompile fn_45492 (CSkillAction_WH_CRESCIVE_BOLT::Slot15)
2026-11-04 01:20:46 +00:00
SkillId.h
Add SkillId enum and name SkillInfo skill helpers
2026-10-28 22:19:15 +01:00
SkillInfo.cpp
Decompile 9 functions in Source/Contents/Skills/SkillInfo.cpp
2026-11-05 11:41:10 +00:00
SkillInfo.h
Confirm 2 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h
2026-11-05 04:36:16 +00:00
SkillLevelConfig.cpp
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillLevelRegistry.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00
SkillLevelRegistry.h
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp
🛠️ refactor(source): annotated inlined functions and removed unused include
2026-10-27 10:01:19 +01:00
SkillTreeScript.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00