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AutomaticSkills.cpp
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Decompile fn_09148 (AutomaticSkills::AutomaticSkills)
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2026-11-04 23:30:42 +00:00 |
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AutomaticSkills.h
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Maintenance: [forced, user-approved] Family G7: remove WindowRetirement, PlayerNameContext, AutomaticSkillContext. (a) WindowRetireme
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2026-11-02 21:54:00 +00:00 |
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ClientSkills.cpp
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Decompile 11 functions in Source/Contents/Skills/ClientSkills.cpp
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2026-11-05 00:36:07 +00:00 |
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ClientSkills.h
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Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
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2026-11-03 09:49:00 +00:00 |
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PlayerSkillBundle.cpp
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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PlayerSkillBundle.h
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Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
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2026-11-03 09:49:00 +00:00 |
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SkillActionAlitea.cpp
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Decompile fn_03200 (CSkillAction_AT_PINION_SHOT::Slot11)
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2026-11-04 23:24:18 +00:00 |
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SkillActionDruid.cpp
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Decompile fn_04500 (CSkillAction_DR_LOW_FLIGHT::Slot11)
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2026-10-31 04:42:58 +00:00 |
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SkillActionImperialGuard.cpp
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Decompile fn_08616 (CSkillAction_IG_ULTIMATE_SACRIFICE::Slot08)
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2026-10-30 17:53:30 +00:00 |
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SkillActionInfo.cpp
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Decompile fn_23831 (CSession::GetSkillActionInfo2)
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2026-10-30 04:09:37 +00:00 |
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SkillActionKarnos.cpp
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Decompile 2 functions in Source/Contents/Skills/SkillActionKarnos.cpp
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2026-11-04 19:23:59 +00:00 |
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SkillActionMeister.cpp
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Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
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2026-11-03 13:09:24 +00:00 |
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SkillActionNightWatch.cpp
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Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp
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2026-10-30 02:49:01 +00:00 |
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SkillActionRegistrar.cpp
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Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
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2026-10-30 04:40:52 +00:00 |
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SkillActionShinkiroShiranui.cpp
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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SkillActionSkyEmperor.cpp
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Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
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2026-10-30 03:41:31 +00:00 |
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SkillActionSoulAscetic.cpp
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Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
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2026-10-30 03:41:31 +00:00 |
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SkillActionSpiritHandler.cpp
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Decompile fn_08959 (CSkillAction_SH_HYUN_ROK_CANNON::Slot11)
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2026-10-31 12:12:41 +00:00 |
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SkillActionTroubadour.cpp
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Decompile fn_09021 (CSkillAction_TR_ROSEBLOSSOM::Slot11)
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2026-10-31 01:34:21 +00:00 |
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SkillActionWindHawk.cpp
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Decompile fn_45492 (CSkillAction_WH_CRESCIVE_BOLT::Slot15)
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2026-11-04 01:20:46 +00:00 |
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SkillId.h
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Add SkillId enum and name SkillInfo skill helpers
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2026-10-28 22:19:15 +01:00 |
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SkillInfo.cpp
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Decompile 2 functions in Source/Contents/Skills/SkillInfo.cpp
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2026-11-05 00:13:05 +00:00 |
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SkillInfo.h
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Decompile fn_03339 (CSkillActionMgr::GetInstance)
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2026-11-02 02:50:16 +00:00 |
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SkillLevelConfig.cpp
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Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
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2026-11-03 13:32:00 +00:00 |
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SkillLevelRegistry.cpp
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Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
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2026-11-03 14:40:29 +00:00 |
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SkillLevelRegistry.h
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Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
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2026-11-03 13:32:00 +00:00 |
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SkillTreeScript.cpp
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🛠️ refactor(source): annotated inlined functions and removed unused include
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2026-10-27 10:01:19 +01:00 |
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SkillTreeScript.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |