..
GroundDecals.cpp
Decompile 2 functions in Source/Contents/Ground/GroundDecals.cpp, Source/Contents/Ground/GroundGeometry.h
2026-10-28 19:16:42 +00:00
GroundGeometry.cpp
📚 docs(inlining): marked inlined functions across modules
2026-10-27 10:21:57 +01:00
GroundGeometry.h
Decompile 2 functions in Source/Contents/Ground/GroundDecals.cpp, Source/Contents/Ground/GroundGeometry.h
2026-10-28 19:16:42 +00:00
GroundLighting.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundLightingInitialization.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
GroundLightmaps.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundPicking.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundRendering.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
GroundRendering.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundSamples.cpp
Decompile fn_17578 (GroundGeometry::Slot12)
2026-10-28 19:10:58 +00:00
GroundSpatial.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundSpatial.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
GroundWaterRendering.cpp
📚 docs(RagEffectState): corrected field offset comments
2026-10-28 18:12:16 +01:00
GroundWaterState.cpp
🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949
2026-10-27 09:42:20 +01:00
GroundWaterState.h
📚 docs(RagEffectState): corrected field offset comments
2026-10-28 18:12:16 +01:00
TerrainCoordinates.cpp
Decompile 4 functions in Source/Client/Mode/CGameMode.h, Source/Contents/Ground/TerrainCoordinates.cpp, ...
2026-10-28 18:48:31 +00:00
TerrainHeight.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
TerrainHeight.h
Decompile 4 functions in Source/Client/Mode/CGameMode.h, Source/Contents/Ground/TerrainCoordinates.cpp, ...
2026-10-28 18:48:31 +00:00
TerrainPicking.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
TerrainPlane.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00