rodecomp/Source/Contents/Actors
ragnarok-clanker 41bfab1cef Decompile fn_21073 (CreateHallucinationPc)
Batch #17871 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21073 CreateHallucinationPc: logic confirmed by peer review

Peer-reviewed-by: Yommy, codeplay, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 05:17:50 +00:00
..
Resources Decompile fn_19755 (EquipmentResourceMgr::GetRobeResourceName) 2026-11-12 02:14:54 +00:00
ActorEnums.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
ActorGeometry.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ActorNameCache.cpp Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
ActorNameCard.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
ActorNameCard.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
ActorNameDirectory.cpp Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
ActorNameRequests.cpp Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp 2026-11-12 05:04:25 +00:00
ActorPickNode.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
ActorPickNode.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile fn_23444 (AttackMotionLength) 2026-11-07 18:33:38 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Decompile fn_10108 (CCharacterRender::BuildDrawList) 2026-11-11 14:43:50 +00:00
CharacterRender.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
EffectActors.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
GameActor.cpp Decompile fn_21073 (CreateHallucinationPc) 2026-11-12 05:17:50 +00:00
GameActor.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
GameObject.cpp Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ... 2026-11-11 14:13:18 +00:00
GameObject.h Decompile fn_20989 (CGameObject::CGameObject) 2026-11-06 01:18:39 +00:00
GndRiser.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
GrannyGameActor.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
GroundScope.cpp Decompile fn_24292 (CGroundScope::Render) 2026-11-11 15:34:31 +00:00
GroundScope.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Item.cpp Decompile fn_22252 (CItem::SendMsg) 2026-11-12 00:24:31 +00:00
Item.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
MercenaryAI.cpp Decompile fn_22342 (AiMercenaryGetV) 2026-11-12 03:16:42 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
MousePointer.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
Npc.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
Pc.h Confirm 2 functions in Source/Contents/Actors/Pc.h, Source/Contents/Actors/Player.cpp, ... 2026-11-11 14:25:32 +00:00
Player.cpp Decompile fn_22666 (CPlayer::OnProcess) 2026-11-12 02:43:57 +00:00
PlayerNameDictionary.cpp Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp 2026-11-12 05:04:25 +00:00
PlayerNameDictionary.h Decompile fn_04258 (CPlayerNameDictionary::Set) 2026-11-12 02:34:06 +00:00
RenderObject.cpp Decompile fn_03053 (CCharacterNpc::SendMsg) 2026-11-12 02:56:32 +00:00
RenderObject.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
RenderObjectState.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
RenderObjectState.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
Skill.cpp Decompile fn_24271 (CSkill::LaunchGroundEffects) 2026-11-11 21:55:29 +00:00
Skill.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
SpriteDrawingPolicy.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00