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Achievement
Decompile 7 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, ...
2026-11-12 02:08:59 +00:00
Actors
Decompile fn_04258 (CPlayerNameDictionary::Set)
2026-11-12 02:34:06 +00:00
AdventureGuide
Decompile 7 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, ...
2026-11-12 02:08:59 +00:00
Async
Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
2026-11-11 20:19:09 +00:00
Camera
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
CashEmotion
Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
2026-11-12 01:35:16 +00:00
Clan
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Configuration
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
Effects
Decompile fn_19208 (CStarEffect::UpdateParticle)
2026-11-12 02:43:50 +00:00
Emblems
Decompile fn_03445 (CAccountLinkedUserDataLoadAsyncWork::Bind)
2026-11-12 02:05:20 +00:00
EntryQueue
Decompile 2 functions in Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/EntryQueue/EntryQueueMgr.cpp, ...
2026-11-11 16:13:30 +00:00
Events
Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
2026-11-12 01:35:16 +00:00
Ground
Confirm fn_17556 (GroundGeometry::Build)
2026-11-11 20:16:52 +00:00
Guild
Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp
2026-11-11 12:54:14 +00:00
Hotkeys
Decompile fn_12663 (UIHotKeyWnd::Paint)
2026-11-12 01:49:08 +00:00
Items
Decompile fn_23392 (SkillDragResource)
2026-11-12 02:18:06 +00:00
Jobs
Confirm fn_23899 (CSession::UnequipCostumeItem)
2026-11-12 00:51:26 +00:00
Map
Decompile fn_18010 (CTownInfoMgr::LoadScript)
2026-11-12 00:40:14 +00:00
Messenger
Decompile fn_23304 (CSession::UpdateRandomStats)
2026-11-11 22:51:26 +00:00
Models
Decompile fn_17482 (C3dNodeV1::Initialize)
2026-11-12 02:08:16 +00:00
Monster
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movement
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movies
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Navigation
Confirm fn_19436 (CNavi_Link::`scalar deleting destructor')
2026-11-12 02:36:51 +00:00
Party
Decompile fn_03445 (CAccountLinkedUserDataLoadAsyncWork::Bind)
2026-11-12 02:05:20 +00:00
Pet
Decompile fn_05371 (CPetEvolutionMgr::Load)
2026-11-12 00:37:21 +00:00
Quest
Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
2026-11-12 01:35:16 +00:00
Repute
Confirm fn_04287 (CReputeMgr::InfoInserter::operator())
2026-11-12 01:29:44 +00:00
Rodex
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
RuneSystem
Decompile fn_08143 (CRuneSystemMgr::GetDecomList)
2026-11-11 22:44:39 +00:00
Schedule
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SignBoard
Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ...
2026-11-11 11:26:00 +00:00
Skills
Decompile fn_08461 (CSkillAction_DK_SERVANT_W_PHANTOM::OnSkillDamage)
2026-11-12 02:24:08 +00:00
Skin
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Sound
Confirm fn_23494 (CSession::InitJobHitWaveNames)
2026-11-12 00:10:37 +00:00
Sprites
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Store
Decompile fn_03445 (CAccountLinkedUserDataLoadAsyncWork::Bind)
2026-11-12 02:05:20 +00:00
Tables
Decompile fn_18079 (CTipOfTheDay::Load)
2026-11-12 02:43:24 +00:00
Time
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
UserData
Decompile fn_03445 (CAccountLinkedUserDataLoadAsyncWork::Bind)
2026-11-12 02:05:20 +00:00
World
Decompile fn_21296 (CGameMode::LaunchTargetEffect)
2026-11-12 01:40:48 +00:00
ClientState.cpp
Decompile 5 functions in Source/Contents/ClientState.cpp
2026-11-11 23:16:27 +00:00
ClientState.h
Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
2026-11-06 16:30:12 +00:00
CombatTypes.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
InstantVar.cpp
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00
InstantVar.h
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00