..
Achievement
Confirm fn_05311 (CAchievementMgr::CreateInstance)
2026-11-11 12:59:35 +00:00
Actors
Confirm 2 functions in Source/Contents/Actors/ActorNameRequests.cpp
2026-11-11 13:10:01 +00:00
AdventureGuide
Decompile 3 functions in Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, ...
2026-11-11 11:46:10 +00:00
Async
Confirm 14 functions in Source/Utility/Async/NRecycleObject.h, Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp, ...
2026-11-07 18:59:06 +00:00
Camera
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
CashEmotion
Decompile 2 functions in Source/Contents/CashEmotion/CashEmotionMgr.cpp
2026-11-11 13:17:37 +00:00
Clan
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Configuration
Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ...
2026-11-11 12:54:30 +00:00
Effects
Decompile fn_20000 (CEffectPrim::RenderSegmentSpriteGlow)
2026-11-11 13:17:46 +00:00
Emblems
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
EntryQueue
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Events
Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/Events/RouletteMgr.h
2026-11-11 08:19:49 +00:00
Ground
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Guild
Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp
2026-11-11 12:54:14 +00:00
Hotkeys
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Items
Confirm fn_17976 (CItemInfoMgr::Create)
2026-11-11 13:00:14 +00:00
Jobs
Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp
2026-11-11 12:13:17 +00:00
Map
Confirm fn_20980 (CMapPropertyMgr::Create)
2026-11-11 13:00:45 +00:00
Messenger
Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ...
2026-11-11 12:54:30 +00:00
Models
Decompile fn_24304 (CSkill::ShowModel)
2026-11-11 12:58:23 +00:00
Monster
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movement
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movies
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Navigation
Decompile 2 functions in Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Guild/GuildInfo.cpp
2026-11-11 12:54:14 +00:00
Party
Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ...
2026-11-11 12:54:30 +00:00
Pet
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Quest
Decompile 5 functions in Source/Contents/Messenger/ClientMessenger.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, ...
2026-11-11 12:35:29 +00:00
Repute
Decompile 2 functions in Source/Contents/Repute/ReputeMgr.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp
2026-11-11 12:07:39 +00:00
Rodex
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
RuneSystem
Decompile 7 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/Contents/RuneSystem/RuneSystem.h
2026-11-11 09:22:04 +00:00
Schedule
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SignBoard
Decompile 10 functions in Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Items/ClientItemLists.cpp, ...
2026-11-11 11:26:00 +00:00
Skills
Decompile 2 functions in Source/Contents/Skills/SkillActionKarnos.cpp, Source/Contents/Skills/SkillActionAlitea.cpp
2026-11-11 12:30:18 +00:00
Skin
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Sound
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
Sprites
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Store
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
Tables
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
Time
Decompile fn_23605 (CSession::AddPingSample)
2026-11-11 10:06:24 +00:00
UserData
Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
World
Decompile fn_04374 (CWorldViewMgr::ScaleToScreen)
2026-11-11 12:55:12 +00:00
ClientState.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientState.h
Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
2026-11-06 16:30:12 +00:00
CombatTypes.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
InstantVar.cpp
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00
InstantVar.h
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00