rodecomp/Source/Client
ragnarok-clanker fec919b88e Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
2026-11-06 10:56:48 +00:00
..
Application Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
Browser Decompile fn_45430 (CWebBrowser::RefreshSize) 2026-11-06 04:04:18 +00:00
Input Decompile 3 functions in Source/Client/Input/Language.cpp 2026-11-06 07:20:41 +00:00
Mode Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
Stove Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
ClientOptions.cpp Decompile 2 functions in Source/Client/ClientOptions.cpp, Source/Contents/InstantVar.h 2026-11-05 12:26:47 +00:00
CrashTestPureVirtualCall.cpp Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
CrashTestPureVirtualCall.h Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
ModeBaseEvents.cpp Decompile fn_17849 (CMode::SendMsg) 2026-11-05 12:13:04 +00:00
ModeCursorDrawing.cpp Decompile fn_17824 (CMode::DrawCursor) 2026-11-05 04:24:47 +00:00
ModeFade.cpp Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in 2026-11-02 14:34:46 +00:00
ModeFade.h Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in 2026-11-02 14:34:46 +00:00
ModeFadeOut.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeFadeOut.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeScreenshot.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
ModeScreenshot.h Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeTransitions.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
Registry.cpp Maintenance: Preserve original non-null empty C-string initializer: slot 0x01348F80 contains 0x010D4EE8 and its target starts with NU 2026-10-26 19:23:28 +00:00
Registry.h Maintenance: Define every global once in its owner unit; session members replace member globals 2026-10-26 18:34:25 +00:00
Replay.cpp Decompile 10 functions in Source/Render/DX9/RendererDX9Operations.cpp, Source/Utility/Text/StringUtil.cpp, ... 2026-11-06 05:24:06 +00:00
Replay.h Confirm 2 functions in Source/Client/Replay.h, Source/Client/Replay.cpp 2026-11-06 04:52:45 +00:00
ReplayControl.cpp Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/GameModePackets.cpp, ... 2026-11-06 07:31:21 +00:00
ReplayPacketRecorder.cpp Decompile fn_19330 (Replay::RecordCachedPackets) 2026-11-05 00:55:22 +00:00
ReplayRecordOption.h ♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options 2026-10-27 14:43:03 +00:00
Session.cpp Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
Session.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SessionAchievements.cpp Decompile fn_23736 (CSession::AddUnknown6160) 2026-11-05 20:11:23 +00:00
SessionParty.cpp Decompile 5 functions in Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/EffectForceRender.cpp, ... 2026-10-29 12:59:22 +00:00
SessionPredicates.cpp Decompile fn_23879 (CSession::IsMonsterActor) 2026-11-05 23:39:56 +00:00
SessionState.cpp Decompile fn_24237 (CSession::SetUnknown7EC8) 2026-11-06 01:00:10 +00:00
Timer.cpp Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
Timer.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00