| .. |
|
AutomaticSkills.cpp
|
Decompile fn_09148 (AutomaticSkills::AutomaticSkills)
|
2026-11-04 23:30:42 +00:00 |
|
AutomaticSkills.h
|
Confirm fn_21406 (AutomaticSkills::Complete)
|
2026-11-05 04:00:47 +00:00 |
|
ClientSkills.cpp
|
Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ...
|
2026-11-06 12:09:19 +00:00 |
|
ClientSkills.h
|
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
|
2026-11-03 09:49:00 +00:00 |
|
PlayerSkillBundle.cpp
|
Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ...
|
2026-11-06 12:09:19 +00:00 |
|
PlayerSkillBundle.h
|
Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ...
|
2026-11-06 12:09:19 +00:00 |
|
SkillActionAlitea.cpp
|
Decompile 28 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionKarnos.cpp
|
2026-11-06 10:28:09 +00:00 |
|
SkillActionDruid.cpp
|
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
|
2026-11-06 10:56:48 +00:00 |
|
SkillActionImperialGuard.cpp
|
Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01)
|
2026-11-06 12:43:46 +00:00 |
|
SkillActionInfo.cpp
|
Decompile fn_23831 (CSession::GetSkillActionInfo2)
|
2026-10-30 04:09:37 +00:00 |
|
SkillActionKarnos.cpp
|
Decompile fn_03397 (CEfstAction_WIND_VEIL::Slot01)
|
2026-11-06 12:51:23 +00:00 |
|
SkillActionMeister.cpp
|
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
|
2026-11-03 13:09:24 +00:00 |
|
SkillActionNightWatch.cpp
|
Decompile fn_08721 (CEfstAction_HIDDEN_CARD::Slot01)
|
2026-11-06 12:53:20 +00:00 |
|
SkillActionRegistrar.cpp
|
Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
|
2026-10-30 04:40:52 +00:00 |
|
SkillActionShinkiroShiranui.cpp
|
Decompile fn_08739 (CEfstAction_NIGHTMARE::Slot01)
|
2026-11-06 12:54:21 +00:00 |
|
SkillActionSkyEmperor.cpp
|
Decompile 7 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp
|
2026-11-06 12:28:49 +00:00 |
|
SkillActionSoulAscetic.cpp
|
Decompile 2 functions in Source/Contents/Skills/SkillActionSoulAscetic.cpp
|
2026-11-06 12:29:55 +00:00 |
|
SkillActionSpiritHandler.cpp
|
Decompile 2 functions in Source/Contents/Skills/SkillActionSpiritHandler.cpp
|
2026-11-06 12:52:39 +00:00 |
|
SkillActionTroubadour.cpp
|
Decompile fn_09010 (CEfstAction_MYSTIC_SYMPHONY::Slot01)
|
2026-11-06 12:29:33 +00:00 |
|
SkillActionWindHawk.cpp
|
Decompile fn_09029 (CEfstAction_CALAMITYGALE::Slot01)
|
2026-11-06 12:47:28 +00:00 |
|
SkillId.h
|
Add SkillId enum and name SkillInfo skill helpers
|
2026-10-28 22:19:15 +01:00 |
|
SkillInfo.cpp
|
Decompile 11 functions in Source/Contents/Skills/SkillInfo.cpp
|
2026-11-06 12:56:54 +00:00 |
|
SkillInfo.h
|
Confirm 2 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h
|
2026-11-05 04:36:16 +00:00 |
|
SkillLevelConfig.cpp
|
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
|
2026-11-03 13:32:00 +00:00 |
|
SkillLevelRegistry.cpp
|
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
|
2026-11-03 14:40:29 +00:00 |
|
SkillLevelRegistry.h
|
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
|
2026-11-03 13:32:00 +00:00 |
|
SkillTreeScript.cpp
|
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
|
2026-11-06 10:56:48 +00:00 |
|
SkillTreeScript.h
|
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
|
2026-11-06 10:56:48 +00:00 |