Commit graph

20 commits

Author SHA1 Message Date
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
ragnarok-clanker
35d2a8cb36 Decompile fn_01906 (DeviceOwnerDX9::DeviceOwnerDX9)
Batch #155 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_01906 DeviceOwnerDX9::DeviceOwnerDX9: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 20:59:54 +00:00
ragnarok-clanker
d60b669197 Decompile fn_02472 (CTexture::Release)
Batch #140 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02472 CTexture::Release: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 19:25:08 +00:00
ragnarok-clanker
bb8ac68b8e Decompile 11 functions in Source/Render/DCSurface.cpp, Source/Render/DCSurface.h
Batch #136 by ragnarok-clanker: 11 byte-identical, 0 confirmed by peer review.

- fn_02274 RenderSystemHolder::CreateRenderer: byte-identical
- fn_02278 RenderSystemHolder::Close: byte-identical
- fn_02280 RenderSystemHolder::UpdateOption: byte-identical
- fn_02281 RenderSystemHolder::RestoreDisplayMode: byte-identical
- fn_02282 RenderSystemHolder::PrepareErrorDialog: byte-identical
- fn_02285 RenderSystemHolder::Backend: byte-identical
- fn_02287 RenderSystemHolder::BackBufferTexture: byte-identical
- fn_02288 RenderSystemHolder::Height: byte-identical
- fn_02292 RenderSystemHolder::Width: byte-identical
- fn_02294 RenderSystemHolder::IsWindowed: byte-identical
- fn_02295 RenderSystemHolder::TestDevice: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 18:58:32 +00:00
ragnarok-clanker
9822c2fdf5 Decompile fn_18183 (CRes::AddRef)
Batch #125 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18183 CRes::AddRef: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 18:10:11 +00:00
ragnarok-clanker
27d9194df4 Decompile 2 functions in Source/Contents/ModelNode.cpp, Source/Contents/ModelNode.h
Batch #119 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_17481 C3dNode::Initialize: byte-identical
- fn_17506 C3dNode::Animate: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 18:02:31 +00:00
ragnarok-clanker
b31bc5ec1f Decompile 11 functions in Source/Render/SurfaceDX7.cpp, Source/Render/DeviceOwnerDX7.h
Batch #118 by ragnarok-clanker: 11 byte-identical, 0 confirmed by peer review.

- fn_01788 DeviceOwnerDX7::BlueMask: byte-identical
- fn_01789 DeviceOwnerDX7::BlueExpansion: byte-identical
- fn_01790 DeviceOwnerDX7::BlueShift: byte-identical
- fn_01792 DeviceOwnerDX7::DirectDraw: byte-identical
- fn_01793 DeviceOwnerDX7::GreenMask: byte-identical
- fn_01794 DeviceOwnerDX7::GreenExpansion: byte-identical
- fn_01795 DeviceOwnerDX7::GreenShift: byte-identical
- fn_01797 DeviceOwnerDX7::RedMask: byte-identical
- fn_01798 DeviceOwnerDX7::RedExpansion: byte-identical
- fn_01799 DeviceOwnerDX7::RedShift: byte-identical
- fn_01800 DeviceOwnerDX7::RenderTarget: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 17:53:08 +00:00
ragnarok-clanker
4628d7dfad Document clean sync and sequential checks in region workflow 2026-10-24 15:14:29 +00:00
ragnarok-clanker
98f18d9f79 Decompile fn_21063 (EffectActor::EffectVisible)
Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_21063 EffectActor::EffectVisible: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:50:53 +00:00
ragnarok-clanker
970bd7c2a3 Decompile fn_20421 (ConnectionBuffer::Available)
Batch #93 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_20421 ConnectionBuffer::Available: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:39:49 +00:00
ragnarok-clanker
56a8b6f167 Decompile fn_02243 (CRendererDX9::UnlockBackBuffer)
Batch #86 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02243 CRendererDX9::UnlockBackBuffer: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:02:37 +00:00
ragnarok-clanker
681c4b8111 Decompile fn_07555 (NAsyncWorkMgr::Start)
Batch #79 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_07555 NAsyncWorkMgr::Start: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 12:59:24 +00:00
ragnarok-clanker
ab1dd40322 Coding rules: cast chains mean the types are wrong 2026-10-24 12:53:52 +00:00
ragnarok-clanker
3c70a78838 Normalize line endings in coding rules and README 2026-10-24 12:40:10 +00:00
ragnarok-clanker
a6cd8d201a Add Ragnarok coding rules and README 2026-10-24 12:38:49 +00:00
ragnarok-clanker
b65ca71a85 Decompile fn_18116 (PakRegistry::ApplyAuxiliary)
Batch #55 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18116 PakRegistry::ApplyAuxiliary: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 11:51:55 +00:00
ragnarok-clanker
ce53ca2040 Decompile fn_18130 (CGPak::Reset)
Batch #36 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18130 CGPak::Reset: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 11:27:02 +00:00
ragnarok-clanker
8430dc8678 Decompile fn_17831 (CWorld::ActiveGameMode)
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp
2026-10-24 05:38:56 +00:00
ragnarok-clanker
57a754c75b Decompile fn_02251 (RenderVertex::Reset)
Batch #4 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_02251 RenderVertex::Reset: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 01:38:32 +00:00
ragnarok-clanker
d456e8f64a Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00