Commit graph

265 commits

Author SHA1 Message Date
ragnarok-clanker
d7795fa204 Decompile fn_21051 (CGameActor::GetEffectCounter)
Batch #13060 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_21051 CGameActor::GetEffectCounter: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 04:46:19 +00:00
ragnarok-clanker
46edfec6e1 Decompile 2 functions in Source/Contents/Actors/GameActor.cpp
Batch #12965 by cremane: 2 byte-identical, 0 confirmed by peer review.

- fn_21065 CSession::IsMonsterClass: byte-identical
- fn_21050 MountedJob: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 03:42:21 +00:00
ragnarok-clanker
4c66449624 Decompile fn_22632 (CGrannyPc::Slot20)
Batch #12958 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_22632 CGrannyPc::Slot20: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 03:35:13 +00:00
ragnarok-clanker
28a3a32b6a Decompile fn_21127 (CGameActor::RaiseUnknown03C8)
Batch #12945 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_21127 CGameActor::RaiseUnknown03C8: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 03:26:15 +00:00
ragnarok-clanker
35e10bd84a Decompile fn_22618 (CPc::Slot30)
Batch #12872 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_22618 CPc::Slot30: logic confirmed by peer review

Peer-reviewed-by: Yommy, Tanke, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 02:14:39 +00:00
ragnarok-clanker
b0f52d4024 Decompile fn_24294 (CSkill::Render)
Batch #12866 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_24294 CSkill::Render: logic confirmed by peer review

Peer-reviewed-by: aDw, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 02:09:18 +00:00
ragnarok-clanker
5f6f9bafa9 Decompile 10 functions in Source/Contents/Messenger/ClientMessenger.cpp, Source/Client/Mode/GameModePackets.cpp, ...
Batch #12859 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_06172 EquipmentProperties::CEquipmentPropertiesMgr::GetUnknown0134: byte-identical
- fn_06175 EquipmentProperties::CEquipmentPropertiesMgr::FindProperty1: byte-identical
- fn_06176 EquipmentProperties::CEquipmentPropertiesMgr::FindUnknown0094: byte-identical
- fn_06183 EquipmentProperties::CEquipmentPropertiesMgr::FindDefinition: byte-identical
- fn_06184 EquipmentProperties::CEquipmentPropertiesMgr::GetUnknown0174: byte-identical
- fn_21742 CGameMode::Zc_Mer_Par_Change: byte-identical
- fn_21689 CGameMode::ReceiveActorStatusUpdate: byte-identical
- fn_22198 CGameMode::ReceiveItemDisappear: byte-identical
- fn_14520 CUITextViewer::SendMsg: byte-identical
- fn_24268 CSkill::GetTrapModelName: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 02:05:56 +00:00
ragnarok-clanker
ee83e3ec92 Decompile fn_21074 (CGameActor::Slot38)
Batch #12852 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21074 CGameActor::Slot38: logic confirmed by peer review

Peer-reviewed-by: Yommy, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 01:55:36 +00:00
ragnarok-clanker
23368234f4 Decompile fn_20989 (CGameObject::CGameObject)
Batch #12820 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_20989 CGameObject::CGameObject: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 01:18:39 +00:00
ragnarok-clanker
f408f7b3e8 Decompile fn_21039 (CGameActor::ActionBase)
Batch #12707 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_21039 CGameActor::ActionBase: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 00:05:05 +00:00
ragnarok-clanker
71535ea1c5 Decompile fn_21067 (CGameActor::UpdateUnknown03E8)
Batch #12679 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_21067 CGameActor::UpdateUnknown03E8: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-05 23:51:41 +00:00
ragnarok-clanker
aaae9944e8 Decompile fn_22608 (CPc::Slot33)
Batch #12656 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_22608 CPc::Slot33: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-05 23:33:08 +00:00
ragnarok-clanker
18214a6c8b Decompile fn_22603 (CPc::LoadEquipAction)
Batch #11956 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_22603 CPc::LoadEquipAction: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 16:07:23 +00:00
ragnarok-clanker
145d506ad1 Decompile 3 functions in Source/Contents/Actors/Player.cpp
Batch #12505 by Yommy: 0 byte-identical, 3 confirmed by peer review.

- fn_22602 CPc::SendMsg: logic confirmed by peer review
- fn_22647 CPc::Slot24: logic confirmed by peer review (already on main)
- fn_22649 CPc::Slot23: logic confirmed by peer review (already on main)

Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 16:06:48 +00:00
ragnarok-clanker
0aa15d29c5 Decompile fn_21086 (RenderObjectState::Reset)
Batch #12460 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review

Peer-reviewed-by: Yommy, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 16:04:28 +00:00
ragnarok-clanker
c2afaec7e1 Decompile 2 functions in Source/Contents/Actors/Player.cpp
Batch #12334 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
- fn_22651 CPc::ChangeState: logic confirmed by peer review

Peer-reviewed-by: Yommy, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 14:44:03 +00:00
ragnarok-clanker
f4f9a37d1b Decompile fn_21154 (CRenderObject::SetTlvert)
Batch #12398 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_21154 CRenderObject::SetTlvert: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-05 14:41:22 +00:00
ragnarok-clanker
0b6ef39f3e Decompile 5 functions in Source/Contents/Actors/Player.cpp
Batch #12309 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_22571 CPc::GetEquipActionNames: logic confirmed by peer review
- fn_22578 CPc::GetEquipSpriteNames: logic confirmed by peer review
- fn_22613 CGrannyPc::Slot31: logic confirmed by peer review
- fn_22614 CPc::Slot31: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review

Peer-reviewed-by: cremane, codeplay, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 13:13:00 +00:00
ragnarok-clanker
8afeb8bfd1 Decompile fn_22569 (CPc::ApplyLayerEffects)
Batch #12233 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.

- fn_22569 CPc::ApplyLayerEffects: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 13:12:18 +00:00
ragnarok-clanker
3b2fe07bc1 Decompile 2 functions in Source/Contents/Actors/Player.cpp
Batch #12308 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_22601 CGrannyPc::SendMsg: logic confirmed by peer review
- fn_22643 CPc::Slot15: logic confirmed by peer review (already on main)

Peer-reviewed-by: KWDev, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 13:11:34 +00:00
ragnarok-clanker
1a278e5f55 Decompile 3 functions in Source/Contents/Actors/Player.cpp
Batch #11960 by Yommy: 3 byte-identical, 0 confirmed by peer review.

- fn_22581 CPc::HasAppearanceOverride: byte-identical
- fn_22585 IsReadyOrAttackAction: byte-identical
- fn_22607 CPc::Slot44: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-05 05:47:02 +00:00
ragnarok-clanker
fc506c1e9d Decompile 6 functions in Source/Contents/Actors/MercenaryAI.cpp
Batch #11703 by cremane: 0 byte-identical, 6 confirmed by peer review.

- fn_22335 AiHomunAttack: logic confirmed by peer review
- fn_22336 AiMercenaryAttack: logic confirmed by peer review
- fn_22341 AiHomunGetV: logic confirmed by peer review
- fn_22342 AiMercenaryGetV: logic confirmed by peer review
- fn_22346 AiSkillGround: logic confirmed by peer review
- fn_22347 AiSkillObject: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 04:27:22 +00:00
ragnarok-clanker
1f1f591817 Confirm 4 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.cpp, ...
Batch #11668 by StrawberrysherbetIX: 0 byte-identical, 4 confirmed by peer review.

- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review (already on main)
- fn_21153 CGameActor::Slot15: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review (already on main)

Peer-reviewed-by: Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 04:15:49 +00:00
ragnarok-clanker
5a455a783c Decompile fn_24279 (CGraffiSkill::BuildTexture)
Batch #11638 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 04:01:09 +00:00
ragnarok-clanker
708c261512 Decompile 6 functions in Source/Contents/Actors/Player.cpp
Batch #11776 by Yommy: 6 byte-identical, 0 confirmed by peer review.

- fn_22627 CPc::Slot26: byte-identical (already on main)
- fn_22629 CPc::Slot27: byte-identical (already on main)
- fn_22631 CPc::Slot25: byte-identical (already on main)
- fn_22638 CPc::Slot22: byte-identical (already on main)
- fn_22641 CPc::LoadEquipSprite: byte-identical
- fn_22645 CPc::Slot28: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-05 03:46:34 +00:00
ragnarok-clanker
920b695695 Decompile fn_21051 (CGameActor::GetEffectCounter)
Batch #10855 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review

Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-04 23:46:29 +00:00
ragnarok-clanker
07897c8bea Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
2026-11-04 21:29:46 +00:00
ragnarok-clanker
dc95a9575e Confirm 2 functions in Source/Contents/Actors/Player.cpp
Batch #10826 by StrawberrysherbetIX: 0 byte-identical, 2 confirmed by peer review.

- fn_22634 CGrannyPc::Slot19: logic confirmed by peer review (already on main)
- fn_22651 CPc::ChangeState: logic confirmed by peer review (already on main)

Peer-reviewed-by: Tanke, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-04 17:53:35 +00:00
ragnarok-clanker
1fd4de5b27 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp
Batch #10744 by kyoshi: 2 byte-identical, 0 confirmed by peer review.

- fn_21024 CGameActor::ClearUnknown037C: byte-identical
- fn_21126 CRenderObject::DrawTintedQuad: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-04 17:09:16 +00:00
ragnarok-clanker
b2ee23901d Decompile fn_21038 (CRenderObject::ScaleByFadePulse)
Batch #10517 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review

Peer-reviewed-by: Toshiro, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-04 16:33:55 +00:00
ragnarok-clanker
d81d93d0c8 Decompile fn_22608 (CPc::Slot33)
Batch #10668 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_22608 CPc::Slot33: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, kyoshi, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-04 16:29:49 +00:00
ragnarok-clanker
1e0d8c6250 Confirm fn_03042 (CGameActor::Slot62)
Batch #10636 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_03042 CGameActor::Slot62: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-04 15:44:23 +00:00
ragnarok-clanker
74285dfdd4 Decompile fn_22666 (CPlayer::OnProcess)
Batch #10429 by dori: 0 byte-identical, 1 confirmed by peer review.

- fn_22666 CPlayer::OnProcess: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-03 23:05:26 +00:00
ragnarok-clanker
6a2a80e18e Maintenance: Resubmission of the alias fold (10419 returned: it changed compiled code of fn_24380, fn_09591, fn_12755). The 7 aliases
Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-03 23:00:04 +00:00
ragnarok-clanker
cb71041367 Decompile fn_21112 (CGameActor::SendMsg)
Batch #10382 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_21112 CGameActor::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-03 21:30:03 +00:00
ragnarok-clanker
750f35b3dd Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
2026-11-03 15:49:14 +00:00
ragnarok-clanker
408f0d6674 Maintenance: [forced, user-approved] Family S1: move IsMonsterClass (fn_21065, 0xCADC90) from CGameActor to CSession and drop reinter
Batch #10272 by ragnarok-clanker: forced by an admin (1 lower score(s), 7 changed function(s)); checked with 282 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Actors/GameActor.h.
2026-11-03 14:56:56 +00:00
ragnarok-clanker
2d55a137fc Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
Batch #10269 by ragnarok-clanker: forced by an admin (2 lower score(s), 6 changed function(s)); checked with 102 compiled unit(s), including every includer of Source/Script/LuaScript.h.
2026-11-03 14:40:29 +00:00
ragnarok-clanker
ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00
ragnarok-clanker
eb47976075 Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
2026-11-03 13:50:06 +00:00
ragnarok-clanker
9acda82ac4 Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
2026-11-03 13:35:34 +00:00
ragnarok-clanker
3be8819db2 Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
2026-11-03 13:09:24 +00:00
ragnarok-clanker
2fa3c6677c Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
2026-11-03 12:41:12 +00:00
ragnarok-clanker
9b04a3cae5 Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h.
Deletes: Source/Network/Packets/SkillUpdatePacket.h
2026-11-03 09:49:00 +00:00
ragnarok-clanker
33611655e5 Maintenance: [forced, user-approved] Family G17 (coordinator round-5 fixes). (1) ShortcutVisibility.h only held inline UIWindowMgr::S
Batch #10224 by ragnarok-clanker: forced by an admin (0 lower score(s), 2 changed function(s)); checked with 22 compiled unit(s), including every includer of Source/UI/Window/UIWindowMgr.inl, Source/UI/Shortcuts/ShortcutVisibility.h.
Deletes: Source/UI/Shortcuts/ShortcutVisibility.h
2026-11-03 09:09:57 +00:00
ragnarok-clanker
85f98ef6ab Maintenance: [forced, user-approved] Family G16: remove ClientMessenger (reference view over g_session.m_partyMembers +0x17DC / m_fri
Batch #10222 by ragnarok-clanker: forced by an admin (7 lower score(s), 45 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Messenger/ClientMessenger.h.
2026-11-03 01:04:03 +00:00
ragnarok-clanker
8ba9c6719a Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
Batch #10217 by ragnarok-clanker: forced by an admin (236 lower score(s), 885 changed function(s)); checked with 558 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/Contents/SignBoard/SignBoard.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPadding.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-03 00:23:34 +00:00
ragnarok-clanker
3659ac2f71 Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
Batch #10213 by ragnarok-clanker: forced by an admin (38 lower score(s), 147 changed function(s)); checked with 352 compiled unit(s), including every includer of Source/Client/Mode/ModeDragState.h, Source/Client/Session.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemLink.h, Source/Contents/Items/ItemResources.h, Source/UI/Shop/ItemDrawing.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Text/TextWrapping.h, Source/UI/Text/UIBalloonText.h, Source/UI/UIStaticItem.h.
2026-11-02 23:43:46 +00:00
ragnarok-clanker
ae35da0248 Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
2026-11-02 22:03:09 +00:00
ragnarok-clanker
5e424af693 Maintenance: [forced, user-approved] Remove fabricated BalloonTextContext (family A; follow-up to the CLanguage steps that removed it
Batch #10188 by ragnarok-clanker: forced by an admin (3 lower score(s), 14 changed function(s)); checked with 53 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UITransBalloonText.h.
2026-11-02 20:06:58 +00:00