Batch #13060 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21051 CGameActor::GetEffectCounter: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12965 by cremane: 2 byte-identical, 0 confirmed by peer review.
- fn_21065 CSession::IsMonsterClass: byte-identical
- fn_21050 MountedJob: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12958 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_22632 CGrannyPc::Slot20: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12945 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21127 CGameActor::RaiseUnknown03C8: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12872 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_22618 CPc::Slot30: logic confirmed by peer review
Peer-reviewed-by: Yommy, Tanke, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12866 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_24294 CSkill::Render: logic confirmed by peer review
Peer-reviewed-by: aDw, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12852 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
Peer-reviewed-by: Yommy, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12820 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_20989 CGameObject::CGameObject: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12707 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12679 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21067 CGameActor::UpdateUnknown03E8: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12656 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_22608 CPc::Slot33: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #11956 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_22603 CPc::LoadEquipAction: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12505 by Yommy: 0 byte-identical, 3 confirmed by peer review.
- fn_22602 CPc::SendMsg: logic confirmed by peer review
- fn_22647 CPc::Slot24: logic confirmed by peer review (already on main)
- fn_22649 CPc::Slot23: logic confirmed by peer review (already on main)
Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12460 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12334 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
- fn_22651 CPc::ChangeState: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12398 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21154 CRenderObject::SetTlvert: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12309 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_22571 CPc::GetEquipActionNames: logic confirmed by peer review
- fn_22578 CPc::GetEquipSpriteNames: logic confirmed by peer review
- fn_22613 CGrannyPc::Slot31: logic confirmed by peer review
- fn_22614 CPc::Slot31: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
Peer-reviewed-by: cremane, codeplay, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12233 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_22569 CPc::ApplyLayerEffects: logic confirmed by peer review
Peer-reviewed-by: Yommy, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12308 by Yommy: 0 byte-identical, 2 confirmed by peer review.
- fn_22601 CGrannyPc::SendMsg: logic confirmed by peer review
- fn_22643 CPc::Slot15: logic confirmed by peer review (already on main)
Peer-reviewed-by: KWDev, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11960 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_22581 CPc::HasAppearanceOverride: byte-identical
- fn_22585 IsReadyOrAttackAction: byte-identical
- fn_22607 CPc::Slot44: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #11703 by cremane: 0 byte-identical, 6 confirmed by peer review.
- fn_22335 AiHomunAttack: logic confirmed by peer review
- fn_22336 AiMercenaryAttack: logic confirmed by peer review
- fn_22341 AiHomunGetV: logic confirmed by peer review
- fn_22342 AiMercenaryGetV: logic confirmed by peer review
- fn_22346 AiSkillGround: logic confirmed by peer review
- fn_22347 AiSkillObject: logic confirmed by peer review
Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11668 by StrawberrysherbetIX: 0 byte-identical, 4 confirmed by peer review.
- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review (already on main)
- fn_21153 CGameActor::Slot15: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review (already on main)
Peer-reviewed-by: Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11638 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review
Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11776 by Yommy: 6 byte-identical, 0 confirmed by peer review.
- fn_22627 CPc::Slot26: byte-identical (already on main)
- fn_22629 CPc::Slot27: byte-identical (already on main)
- fn_22631 CPc::Slot25: byte-identical (already on main)
- fn_22638 CPc::Slot22: byte-identical (already on main)
- fn_22641 CPc::LoadEquipSprite: byte-identical
- fn_22645 CPc::Slot28: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #10855 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
Batch #10826 by StrawberrysherbetIX: 0 byte-identical, 2 confirmed by peer review.
- fn_22634 CGrannyPc::Slot19: logic confirmed by peer review (already on main)
- fn_22651 CPc::ChangeState: logic confirmed by peer review (already on main)
Peer-reviewed-by: Tanke, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10744 by kyoshi: 2 byte-identical, 0 confirmed by peer review.
- fn_21024 CGameActor::ClearUnknown037C: byte-identical
- fn_21126 CRenderObject::DrawTintedQuad: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #10517 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review
Peer-reviewed-by: Toshiro, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10668 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_22608 CPc::Slot33: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, kyoshi, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10636 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03042 CGameActor::Slot62: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #10429 by dori: 0 byte-identical, 1 confirmed by peer review.
- fn_22666 CPlayer::OnProcess: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
Batch #10382 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21112 CGameActor::SendMsg: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
Batch #10272 by ragnarok-clanker: forced by an admin (1 lower score(s), 7 changed function(s)); checked with 282 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Actors/GameActor.h.
Batch #10269 by ragnarok-clanker: forced by an admin (2 lower score(s), 6 changed function(s)); checked with 102 compiled unit(s), including every includer of Source/Script/LuaScript.h.
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h.
Deletes: Source/Network/Packets/SkillUpdatePacket.h
Batch #10224 by ragnarok-clanker: forced by an admin (0 lower score(s), 2 changed function(s)); checked with 22 compiled unit(s), including every includer of Source/UI/Window/UIWindowMgr.inl, Source/UI/Shortcuts/ShortcutVisibility.h.
Deletes: Source/UI/Shortcuts/ShortcutVisibility.h
Batch #10222 by ragnarok-clanker: forced by an admin (7 lower score(s), 45 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Messenger/ClientMessenger.h.
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
Batch #10188 by ragnarok-clanker: forced by an admin (3 lower score(s), 14 changed function(s)); checked with 53 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UITransBalloonText.h.