Batch #11960 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_22581 CPc::HasAppearanceOverride: byte-identical
- fn_22585 IsReadyOrAttackAction: byte-identical
- fn_22607 CPc::Slot44: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #11703 by cremane: 0 byte-identical, 6 confirmed by peer review.
- fn_22335 AiHomunAttack: logic confirmed by peer review
- fn_22336 AiMercenaryAttack: logic confirmed by peer review
- fn_22341 AiHomunGetV: logic confirmed by peer review
- fn_22342 AiMercenaryGetV: logic confirmed by peer review
- fn_22346 AiSkillGround: logic confirmed by peer review
- fn_22347 AiSkillObject: logic confirmed by peer review
Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11668 by StrawberrysherbetIX: 0 byte-identical, 4 confirmed by peer review.
- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review (already on main)
- fn_21153 CGameActor::Slot15: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review (already on main)
Peer-reviewed-by: Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11638 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review
Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11776 by Yommy: 6 byte-identical, 0 confirmed by peer review.
- fn_22627 CPc::Slot26: byte-identical (already on main)
- fn_22629 CPc::Slot27: byte-identical (already on main)
- fn_22631 CPc::Slot25: byte-identical (already on main)
- fn_22638 CPc::Slot22: byte-identical (already on main)
- fn_22641 CPc::LoadEquipSprite: byte-identical
- fn_22645 CPc::Slot28: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #10855 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
Batch #10826 by StrawberrysherbetIX: 0 byte-identical, 2 confirmed by peer review.
- fn_22634 CGrannyPc::Slot19: logic confirmed by peer review (already on main)
- fn_22651 CPc::ChangeState: logic confirmed by peer review (already on main)
Peer-reviewed-by: Tanke, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10744 by kyoshi: 2 byte-identical, 0 confirmed by peer review.
- fn_21024 CGameActor::ClearUnknown037C: byte-identical
- fn_21126 CRenderObject::DrawTintedQuad: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #10517 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review
Peer-reviewed-by: Toshiro, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10668 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_22608 CPc::Slot33: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, kyoshi, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10636 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03042 CGameActor::Slot62: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #10429 by dori: 0 byte-identical, 1 confirmed by peer review.
- fn_22666 CPlayer::OnProcess: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
Batch #10382 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21112 CGameActor::SendMsg: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
Batch #10272 by ragnarok-clanker: forced by an admin (1 lower score(s), 7 changed function(s)); checked with 282 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Actors/GameActor.h.
Batch #10269 by ragnarok-clanker: forced by an admin (2 lower score(s), 6 changed function(s)); checked with 102 compiled unit(s), including every includer of Source/Script/LuaScript.h.
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h.
Deletes: Source/Network/Packets/SkillUpdatePacket.h
Batch #10224 by ragnarok-clanker: forced by an admin (0 lower score(s), 2 changed function(s)); checked with 22 compiled unit(s), including every includer of Source/UI/Window/UIWindowMgr.inl, Source/UI/Shortcuts/ShortcutVisibility.h.
Deletes: Source/UI/Shortcuts/ShortcutVisibility.h
Batch #10222 by ragnarok-clanker: forced by an admin (7 lower score(s), 45 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Messenger/ClientMessenger.h.
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
Batch #10188 by ragnarok-clanker: forced by an admin (3 lower score(s), 14 changed function(s)); checked with 53 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UITransBalloonText.h.
Batch #10163 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21330 CGameMode::ProcessInput: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10011 by ragnarok-clanker: forced by an admin (8 lower score(s), 43 changed function(s)); checked with 137 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h.
Batch #9896 by unna: 0 byte-identical, 1 confirmed by peer review.
- fn_24302 CSkill::SendMsg: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, Toshiro
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9689 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review
Peer-reviewed-by: secret, Montyla, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9414 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_21317 CGameMode::NewActor: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, Montyla
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9334 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_22673 CPlayer::ChangeState: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, Bielhp, seumadruga
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9302 by secret: 1 byte-identical, 0 confirmed by peer review.
- fn_17172 CGameActor::HasUnknown030CEntry: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #9258 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_22651 CPc::ChangeState: logic confirmed by peer review
Peer-reviewed-by: Yommy, secret, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9224 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21097 CGameActor::Slot14: logic confirmed by peer review
Peer-reviewed-by: secret, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9193 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21749 CGameMode::ReceiveActorAction: logic confirmed by peer review
Peer-reviewed-by: KWDev, pedrao, doczeira
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9157 by KWDev: 0 byte-identical, 1 confirmed by peer review.
- fn_21073 CreateHallucinationPc: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence, vinnyamancio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9146 by youko: 0 byte-identical, 3 confirmed by peer review.
- fn_22592 CGrannyPc::Slot14: logic confirmed by peer review (annotation added to existing code)
- fn_22593 CPc::Slot14: logic confirmed by peer review (annotation added to existing code)
- fn_22404 CNpc::OnProcess: logic confirmed by peer review (already on main)
Peer-reviewed-by: KWDev, Romain, dori, doczeira, vinnyamancio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8883 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21288 CGameMode::InitializeState: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, KWDev, Romain, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9043 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22586 CGrannyPc::OnProcess: logic confirmed by peer review
- fn_22587 CPc::OnProcess: logic confirmed by peer review
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9011 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_22433 CNpc::Slot15: logic confirmed by peer review
Peer-reviewed-by: System4z, dori, doczeira
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9031 by youko: 0 byte-identical, 6 confirmed by peer review.
- fn_22660 CPlayer::CPlayer: logic confirmed by peer review
- fn_22665 CPlayer::Initialize: logic confirmed by peer review
- fn_22594 CGrannyPc::Render: logic confirmed by peer review
- fn_22600 CGrannyPc::RenderShadow: logic confirmed by peer review
- fn_22602 CPc::SendMsg: logic confirmed by peer review
- fn_22601 CGrannyPc::SendMsg: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori, eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8566 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_22670 CPlayer::ReapplySkillEffects: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, youko, superintelligence, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).